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Ars Magica

Games |  RPG |  Ars Magica

Ars Magica RPG: Fifth Edition

Ars Magica ("The Art of Magic") is the award-winning roleplaying game by Jonathan Tweet and Mark Rein-Hagen that focuses on wizards who are as powerful as those we know from legend and literature; in the land of Mythic Europe, those legends are real. The rules encourage players to develop their characters ...more...

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Link to Ars Magica RPG: Fifth Edition Details and Reviews
Ars Magica RPG: Adventure: Cause and Cure

The Misty Palace is a place of danger and self-reflection, where the characters' actions determine whether they live or die. They must face themselves on a footing where there is less difference between magus and mundane, deacon and ditch-digger, grog and grape-grower than in Mythic Europe. The characters ...more...

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1. Ars Magica RPG: Fifth Edition
Link to Ars Magica RPG: Adventure: Cause and Cure Details and Reviews
Ars Magica RPG: Core: Ordo Nobilis: Mythic Europe's Nobility

Ordo Nobilis is a survey of Mythic European nobility. It looks behind the stereotypes, presenting a detailed picture of the noble life by defining what a noble is, what various noble ranks and titles mean, how nobles interacted with each other, and how they interacted with broader society. It examines ...more...

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Link to Ars Magica RPG: Core: Ordo Nobilis: Mythic Europe's Nobility Details and Reviews
Ars Magica RPG: Source: Ancient Magic

Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these ...more...

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Link to Ars Magica RPG: Source: Ancient Magic Details and Reviews
Ars Magica RPG: Source: Art and Academe

The magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back unbroken over centuries, while scholarship has emerged from long centuries of neglect in the Latin West with great vigor. From parish schools ...more...

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1. Ars Magica RPG: Source: Magi of Hermes
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Link to Ars Magica RPG: Source: Art and Academe Details and Reviews
Ars Magica RPG: Source: City and Guild AG0283: Ars Magica RPG: Source: City and Guild is Out of Stock

In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a great ...more...

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Link to Ars Magica RPG: Source: City and Guild Details and Reviews
Ars Magica RPG: Source: Covenants

The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the characters who live there, and the challenges faced by a covenant shape the whole saga. The Covenants sourcebook includes:

  • New Boons and ...more...

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  • Link to Ars Magica RPG: Source: Covenants Details and Reviews
    Ars Magica RPG: Source: Hedge Magic Revised

    Hermetic magi believe themselves to be the undisputed masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their numbers and powers are surely negligible compared to the might of the Order of Hermes.

    Those "hedge wizards" would beg to differ.

    Hedge Magic provides ...more...

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    Link to Ars Magica RPG: Source: Hedge Magic Revised Details and Reviews
    Ars Magica RPG: Source: Houses of Hermes: Mystery Cults AG0281: Ars Magica RPG: Source: Houses of Hermes: Mystery Cults is Out of Stock

    There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries.

  • House ...more...

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  • Link to Ars Magica RPG: Source: Houses of Hermes: Mystery Cults Details and Reviews
    Ars Magica RPG: Source: Houses of Hermes: Societates AG0285: Ars Magica RPG: Source: Houses of Hermes: Societates is Out of Stock

    An Ars Magica Player's Sourcebook

    The third and final volume in the Houses of Hermes series, Societates covers Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. These houses are formed of wizards who have come together out of shared interests and philosophies.

    ...more...

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    Link to Ars Magica RPG: Source: Houses of Hermes: Societates Details and Reviews
    Ars Magica RPG: Source: Lords of Men

    The undisputed rulers of Mythic Europe are the nobility - those high-born who are bound together by sacred vows of loyalty, are supported by the land, and provide support to the Church. Lesser nobles compete for the favor of those superior to them, while great nobles seek the loyalty of those beneath ...more...

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    Link to Ars Magica RPG: Source: Lords of Men Details and Reviews
    Ars Magica RPG: Source: Magi of Hermes

    Everyone knows what a follower of Flambeau is like ... a master of Ignem magic, a maestro with Pilum of Fire. Apart, that is, from those Flambeau who choose to wield mundane weapons, or who control the powers of darkness and cold.

    And Tytalus magi are renowned for weaving intricate plots in ...more...

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    1. Ars Magica RPG: Source: Tales of Mythic Europe
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    Link to Ars Magica RPG: Source: Magi of Hermes Details and Reviews
    Ars Magica RPG: Source: More Mythic Places AG1018: Ars Magica RPG: Source: More Mythic Places is on Sale

    More places you've only dreamt of ...

    This sourcebook provides five more unusual places to use as the basis for adventures in your Ars Magica saga. These locales are unique because they are composed of regio, levels of magical potence. Each level characterizes a single mythic place in a new ...more...

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    Link to Ars Magica RPG: Source: More Mythic Places Details and Reviews
    Ars Magica RPG: Source: Realms of Power: Faerie

    You mustn't call them by name - they are the "good neighbors," the "fair folk," the "gentry." Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society ...more...

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    People who bought this item also bought:

    1. Ars Magica RPG: Source: Magi of Hermes
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    Link to Ars Magica RPG: Source: Realms of Power: Faerie Details and Reviews
    Ars Magica RPG: Source: Realms of Power: Magic

    Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond ...more...

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    Link to Ars Magica RPG: Source: Realms of Power: Magic Details and Reviews
    Ars Magica RPG: Source: Realms of Power: The Infernal

    Demons work to corrupt all the people of Mythic Europe. They take on attractive forms, but ultimately they seek to drag all of humanity down into damnation with them. No matter the nation, the creed, or the race, they are the true enemy.

    The thirteen chapters of this book cover all of the manifestations ...more...

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    Link to Ars Magica RPG: Source: Realms of Power: The Infernal Details and Reviews
    Ars Magica RPG: Source: Tales of Mythic Europe

    Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga's stories with Tales of Mythic Europe, a collection of short adventures for Ars Magica Fifth Edition.

    From a ship plagued by a faerie, to a noblewoman ...more...

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    Link to Ars Magica RPG: Source: Tales of Mythic Europe Details and Reviews
    Ars Magica RPG: Source: The Mysteries Revised

    Secrecy is Power

    There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their knowledge one piece at a time to those who undergo grueling initiations. This book reveals all, from alchemists seeking immortality to theurgists ...more...

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    Link to Ars Magica RPG: Source: The Mysteries Revised Details and Reviews
    Ars Magica RPG: Tribunal: The Lion and the Lily

    In much of Mythic Europe, magi build covenants in remote wildernesses to avoid contact with mundanes. In northern France — the Normandy Tribunal — this is all but impossible. The wildernesses have been tamed and plowed under, the Church plants monasteries in the wastes, noble lords build castles ...more...

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    Link to Ars Magica RPG: Tribunal: The Lion and the Lily Details and Reviews

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