Games | Board Games | Conquest Games
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrique and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones the board game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
This expansion will include rules and components for the following:
A Clash of Kings will require the main A Game of Thrones Board Game to play.
A Storm of Swords is the second expansion to A Game of Thrones: The Board Game!
This new expansion includes rules and components for the following:
After the Flood is set in ancient Mesopotamia. This game is designed specifically for three players, not two or four, just three.
The game covers a period of over a thousand years, during which cities and empires rose and fell repeatedly. It's not a simple game, so don't go expecting another Tinners' Trail. This one will make you head hurt.
Take on the role of a colonial power seeking fame, glory, and riches in the new world. As you proceed through three centuries, you will launch expeditions of discovery, colonize regions, expand your merchant fleet, and develop your economy. As the competition heats up, you will recruit specialists (Merchant, Soldier, Captain, and Missionary) to help you gain an edge over your opponents, declare wars, and build capital buildings that give your nation unique advantages.
Can you re-write history? Play the Age of Discovery and find out!
Adds an additional player to the Age of Empires III: Board Game.
In Alexander the Great: Birth of an Empire by Ronald Hofstaetter (2-5 players, 75 minutes playing time) the players follow in the path of Macedon´s famous king. With his army they move all the way to Persia and found important cities and temples. In the end, Alexander ruled over a world empire that stretched from the Danube to the Adriatic Sea, to Egypt, to the Caucasus, Persia and India.
The players gain points for the occupation of provinces and for the founding of temples and cities. Who amasses the most points at game´s end is the winner and may name himself Alexander the Great.
The second edition of this classic boardgame features the evolutionary contest between dinosaurs and mammals in prehistoric America in full color and die-cut cards. Catastrophes, ice ages, ecology, immigrants, and chimeras as dinosaurs and mammals struggle for domination of America since the Triassic. Introductory, Basic, Advanced, and Solitaire games included.
This expansion requires the second edition American Megafauna to play. It adds cards and tents for a new fifth player, as well as 31 new DNA cards, 9 new biome cards, 4 new catastrophe cards, and 2 two genotype cards. Also contains rules for shorter games starting in the Triassic, Jurassic, Cretaceous, or Tertiary.
You are about to take part in a stag rut on a Scottish Island.
Each player plays a stag during the annual rut. It's the time of year where they live for food, fighting and females. The object of the game is to be the dominant stag on the island.
The undersea city of Atlanteon is under attack! Take command of an army of aquatic warriors, powerful wizards, and fantastic water beasts as you battle to control the capital of the deep. Send your forces to capture the Emperor's palace, Neptune's palace, and the Sea Hag's tower- but beware! If your king is captured, you'll lose the game.
In the tradition of Kingdoms, Maginor, King's Gate, and Scarab Lords, Reiner Knizia continues his brilliant series of board games. Atlanteon is a strategic two-player board game, playable in 20-60 minutes.
Atta Ants is an innovative and simple but addictive puzzle game. While pondering the safest routes for your ants, between collecting leafs and returning to your nests, players take turns laying new track tiles, and also moving the ant eating black spiders. Solid wooden game pieces, representing ants and spiders, gentle green glass counters, representing leafs, and track tiles in stern cardboard, all represent the usual high quality from TROF games.
Atta Ants puts the player in charge of an ant tribe, struggling to gather leafs for their nest, whilst being hindered by other tribes and hostile spiders. The trails by which leafs are gathered are laid out during the game, and the object of the games is to get all ones ants into play.
The expansion set for Atta Ants, providing twigs (movable paths), tunnels and rocks (path blockers).
Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. This strategy game is easy-to-learn, fast-playing, fun, and keeps players involved in the game even when it’s not their turn. The player who manages to control the choicest sections of the city and has the most loot at the end of the game is the winner. Further expansions will introduce new rules and options as well as allow additional players to join the game.
Contents:
Tarsos runs red with blood as the Horse Lords struggle to become the first to sit on the Golden Throne. The fighting intensifies as the Roma launch their counter attacks and ribal leaders contend with each other to become the Khan of Khans.
Battue: Walls of Tarsos is an expansion for Battue: Storm of the Horse Lords. Inside you will find additional components that make the game even more challenging. The rules of Battue remain the same – but now you have new obstacles to overcome, new tactics to employ, and new rewards to capture on your quest for total victory.
All of Red Juggernaut’s games are set in the World of Terris, a world in which anyone can perform enchantments and magical rituals, where dwarves are violent, cruel raiders who embrace their role as godslayers and the fey posses magical powers that the other races can only marvel at. Every new game includes information about this fully fleshed out world, so fans will look forward to discovering more details in every release!
Contains· 8 Event Cards· 13 Loot Cards· 6 Warrior tokens· 8 Wall tiles· 4 Tower tiles· 4 Gate tiles· 13 Interior tiles.
The fascinating legend of the great hero Beowulf is told in one of the oldest works of English literature. Relive the legend of how the Geatish warrior Beowulf comes to the aid of the Danish King against the fearsome monster Grendel, how he returns to his home in Geatland to become king, and how Beowulf meets his end when fighting the terrible dragon.
Beowulf, The Legend, by renowned designer Reiner Knizia and featuring art by John Howe, invites you to accompany the mighty hero as one of his brave comrades. Will you become the most renowned warrior and succeed Beowulf as king? Only the strongest will prevail!
Beowulf: The Movie Board Game is a game of mead, heroism, and peril for two to four players. It features art and graphic design from the new film Beowulf, from director Robert Zemeckis and screenwriters Neil Gaiman and Roger Avary.
Beowulf: The Movie Board Game is based on game rules originally published as Kingdoms.
Beowulf: The Movie Board Game includes:
One of the most popular, and successful, Avalon Hill games of the late 1980's was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions.
Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved - Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard) - 23 in all, are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any players.
Players represent individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds. Seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.
And while the player is doing this, all of the other players, at the same time, are playing their cards and seizing opportunities to stop the pirates. There is a constant interplay among players, and you never know what is going to happen when you set out to do something.
We've simplified movement (no more hexes) and ship battles, w'eve expanded the use of Royal Navy warships, we've even added individual hostages! (Yes, there is a "Governor's Daughter".)
The game simulates a fishtank with 2 Black Mollies (hence the name) and a number of "machines", which are harmful to fish. Each player has four fish and the objective is to keep them alive as long as possible. The game board is variable and made up of 24 cards. The roll of a D4 die decides about the machines being turned on or off or the current in the tank being activated. If a fish ends its turn on a card with the Black Molly or an activated machine it is taken out of the game. The last player with fish(es) on the board wins the game.
At the end of the Millennium, the FBI, working with various state and federal agencies managed to rid New York of the ruling crime families that had become entrenched in the city over many generations. As the boss of one of these families, you are competing with the other players to determine who will ultimately rule the world of organized crime. As tensions flare, a full scale Mob War erupts to determine who will become supreme Mafia Boss of New York.
Bloodfeud in New York is a 2-6 player game, for players ages 12 to Adult. Playing time is typically 3-4 hours. As with all Eagle Games, the attention to detail in Bloodfeud is outstanding. The game includes over 300 highly detailed miniatures, buildings, hit men, gangsters, limousines, speedboats and helicopters (with rotors that spin!) The gameboard features an almost exact roadmap of New York and New Jersey.
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea, ready to pillage the rich ports, or to rob the booty from other ships.
The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three players are playing, the safe havens in the vacant color(s) are treated as normal sea spaces.
The aim of each player is to lure the pirates to deliver treasure crates to one of his own safe havens, and not to the safe havens of the opponents.
Even today in China, the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of a change in power. Regional rulers fought continuously with each other with only one goal in mind: to become the new Emperor. They erected imposing houses and sent their emissaries to the regional courts.
This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time!
China is based on the award-winning game Web of Power by master game designer Michael Schacht.
CONDOTTIERE is a game of intrigue, guile, and warfare in Renaissance Italy for 2-6 players. Take command of a mercenary army and carve out your own personal kingdom!
CONDOTTIERE includes:
The Time: Circa 500 A.D.
The Place: The first islands of a new culture, later to be known as Polynesia.
The Situation: You lead a tribe looking to expand its influence throughout the South Pacific.
Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.
Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.
In a faraway corner of the kingdom, these once fertile lands have been invaded by vile hordes of monsters. Their control over the area has become complete, and they have begun to strengthen and fortify themselves for an assault on the rest of the kingdom. The King summons you and the other leaders of the most noble houses in his dominion and sets forth this grim task: Rid the fallen Lands of the savage monsters that occupy them, win back the riches they have plundered, and return peace to the countryside!
The game features stand-up Cowboy counters with plastic bases. The box, boards, and all components feature full color artwork by Gary S. Zaboly. 26 historical and hollywood style scenarios are included and depict gun fights, bank robberies,lynch mobs, cattle rustling, jail breaks and many other western actions. Six double sided geomorphic mapboards are used to create the look of the Old West.
The personalities will be there, Wyatt, Doc, Jesse, Billy, and many other legends of the Old West. Some of the variables are town folk, horses, weapons, card play, etc.
Every person has dreamed of being the cowboy standing in the middle of street, alone, staring down your enemy, fingers twitching by the side of your gunbelt, looking for the flinch in your adversaries face that will unleash blazing steel from your side...now is your chance...but watch your back!
Game includes geomorphic mapboards, counters, stand-up cowboy counters, plastic bases, cards, dice, box, rules, scenario book with historical info, and other game play materials.