Games | Card Games | Fantasy Flight
Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikodren, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace.
Anima: The Shadow of Omega includes 110 cards, each one featuring a unique piece of stunning, full-color art depicting a character, creature, or location from the Anima universe.
The animals are ready to come in from the fields!
In Black Sheep, two to four farmhands play cards to the farmer’s fields, trying to create better combinations than their rivals and herd the frolicking animals to their own corrals. But the farmhands must always beware the pesky black sheep, who can wreck havoc when corralled.
Created by renowned designer Reiner Knizia, this fast-paced game of card combinations brings home fun for the entire family!
Included in Black Sheep;
The world of the Blue Moon is in chaos. Its god has abandoned it, and its people are in open war against each other. Blue Moon City lies in ruins, and the power of world remains now in the favor of the three elemental dragons. In the ruins of the great city, the creative Mimix seek to dominate by their machinations, while deep below, the fiery Vulca seeks victory through molten force and the heat at the heart of the world.
In this original 2-player game, each player takes control over one of the Blue Moon peoples in their quest for dominance.
The basic set provides all the materials needed to play Blue Moon, including the races of the fiery Vulca and the clever Hoax, as well as a gorgeous game board, full-color rules, and three plastic dragon figures.
Blue Moon: Buka Invasion is a Peoples expansion for the Blue Moon basic game. By adding the Buka to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.
The devious pirates of the Buka invade the world of Blue Moon. Many cards can be loaded upon their ships to raid the opponent with unexpected force. And with the new "Bluff"-symbol a complete new concept enters the world of Blue Moon.
This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck. They can also be combined with cards from your current collection by using the advanced deckbuilding rules!
Emissaries & Inquisitors is the latest expansion for Reiner Knizia’s hit, non-collectible card game, Blue Moon. The set contains 30 new cards. These cards enhance the existing people sets and also introduce new deckbuilding opportunities.
The Blue Moon Flit Expansion provides the additional 30 card race deck for the lofty Flit.
The Blue Moon Mimix Expansion provides the additional 30 card race deck for the wild Mimix.
Blue Moon: The Aqua
Blue Moon: The Khind
The 31 different cards of this people set can be played against any people of the Blue Moon base game or any other people of the fantastic world of Blue Moon. There are no rules included in this set; rules can be found in the Blue Moon base game.
Blue Moon: The Terrah
Citadels is an enchanting game of bluffing, deduction, and city-building. Wrapped in a medieval theme and gorgeously illustrated, players seek to be the first to complete a grand city of their own. Each game round players secretly take the roles of either the King, Magician, Architect, Assassin, Thief, Bishop, General, or Merchant and seek to use the powers of such offices in their efforts to win the game. As an additional bonus, the English version will ship with 10 new cards designed by Bruno Faidutti. These cards feature new locations and new characters to make your game of Citadels even more diverse than the original German version.
If you have kids and would like to introduce them to this wonderful game and would like slightly simpler rules then click on the details button below.
Now includes the Citadels: Dark City expansion!!
The Dark City is an expansion for FFG's bestselling game Citadels. The Dark City includes 14 exciting new purple district cards, a complete set of replacement cards for the 18 Citadels characters (perfect for those who have worn out their first set!), a new wooden "King" piece, and 8 handy new Citadels reference cards.
Citadels is the best-selling title in FFG's popular Silver Line brand of games, and is among the bestselling items in FFG's catalog. The Dark City expansion will allow players to spice up their Citadels game with new cards and rekindle their love and excitement for this great game of bluffing and city-building.
Cold War: CIA vs. KGB puts two players in control of the superpowers of the USA and the USSR. In a covert clash of ideology, politics, guerilla warfare, and dirty tricks, they must establish the dominance and superiority of their worldview and bring about their own vision of the future.
Cold War: CIA vs. KGB contains:
Drums are pounding like the feet of a thousand soldiers. Swords and armor glisten across the horizon. War cries rise all around, the pulse quickens, adrenaline flows, and the frenzy is upon you!
In Frenzy, the real-time fantasy battle card game, you are the general of a mighty army, maneuvering your troops to overrun your opponent’s forces and raid his supply lines while defending your own supplies. Because the game is played in real time, you can play cards as fast as you want without having to wait your turn!
The game is set in the 3rd century BC. The Chinese Empire is threatened from the North, and so the Emperor orders the construction of a great protective wall. The princes from the Northern part of the country are tasked with organizing the construction. The Emperor, who would like to keep the building costs as low as possible, has decreed that in the interest of China, no money will be awarded the builders - they will have to be satisfied with prestige and honour. The princes immediately set upon the task.
It is Carnival in Venice, and yolu are seeking your partner, one of three other world famous secret agents. Your mission is to make contact with that agent and trade information that will allow the two of you to break into a safe containing the last known whereabouts of a mysterious figure known only as "the Grand Old Man." But beware, for another team of agents has been sent to Venice as well, to steal the information before you, and one mistake could cost you your life.
In Inkognito: The Card Game, each player is assigned the role of one of four secret agents: Lord Fiddlebottom, Colonel Bubble, Agent X, or Madame Zsa Zsa, and must deduce who the other players are by arranging meetings with them to share tidbits of information. The players may also meet up with "the Ambassador" to gain valuable knowledge about the other spies. The first player to deduce the identities of the other agents and meet up with thier partner wins the game.
LOCO! is a fast and zany card game from the award-winning designer of The Lord of the Rings and Kingdoms board games. Fast-paced and easy to learn, LOCO! is simple enough to play with your family, but strategic enough to satisfy your inner gamer.
LOCO! is destined to become 'The Game That Takes 30 Seconds To Learn!' In other words: Its Crazy Easy!
LOCO! contains 30 cards, 25 colored chips, and a rulesheet. The game is suitable for 2-5 players ages 8 and up and can be played in 15 minutes.
Mag•Blast 3rd Edition is a game of screaming space battles for 2-8 players ages 10 and up. The 3rd Edition features new artwork from John Kovalic as well as new races, cards, and streamlined rules.
Mount Erusu has erupted, the Great Labyrinth has fallen, and the ancient isle of Cresos is being torn apart! Ruled in peace by the wisest of the Minotaur Lords, Cresos has long stood as the center of a vast trading empire. But now the land lies on the brink of chaos as the Minotaur Lords struggle amongst themselves for control of the realm.
Reiner Knizia's Minotaur Lords is a card game for two players in which each player is a Minotaur Lord vying to control the heart of an empire. You must use your minions, strongholds, and the favor of the gods to achieve military, economic, and religious victory.
Minotaur Lords is the second release in Reiner Knizia’s and FFG’s series of “Lords” games, following up the now out-of-stock hit Scarab Lords. All games in this series comprise a complete stand-alone game, but use the same rules system, and contain new cards and factions, making for a unique game experience in every installment. Furthermore, it is possible for players to field factions from any of the “Lords” games against each other.
Captain Blackheart lies in a drunken stupor, and the pirates scheme to choose a new leader. In order to seize this position for themselves, the candidates must win the trust of the five most senior members of the crew in the only way they can — bribery! However, they’ll need plenty of dubloons and rum to gain the loyalty of this treacherous crew, and a pirate’s word is only good until the money is spent.
In MUTINY!, each player bids for the right to use the special abilities of the five most senior crew on the ship. However, they must be careful not to bid too heavily on any one crew, because bids linger from turn to turn, making it difficult to adapt to the other players’ changing strategies. Worse, the ship might sail to an island filled with danger for the crew they’ve just spent their hard-earned bribes on, costing them the advantage they’ve just gained, or worse.
MUTINY! is a bidding game of pirates, backstabbing, and rum for 2-5 players, playable in 45-60 minutes.
Over a year in the making, FFG and Reiner Knizia are proud to present the premium card game Scarab Lords. Set in a gorgeous fantasy Egypt, this clever card game depicts the battle of dominance between two mythical Scarab Lords. To win, power must be gained in the areas of religion, military, and economics. Powerful sorcerors, mythical beasts, epic monuments, and grand armies all play key roles in the Scarab Lords card game. The non-collectible card game features two beautifully illustrated 40 card decks which players must customise to best fit their strategies.
Senator is a board game for 3-5 players in which players take the roles of powerful Roman statesman. In this game of diplomacy, backstabbing, and resource management, players seek simultaneously to protect Rome, advance their family, and ultimately abolish the power of the senate and claim the title of Caesar.
The ancient world of the Roman Republic was a tumultuous and dangerous place. In Senator, Rome will be faced with a myriad of challenges, such as economic turmoil, revolt, plague, and the wars against Rome’s many enemies. As senators of Rome, players must work together to resolve the dangers facing the Republic while plotting their own devious agendas.
In the quest to become emperor, will you risk the Republic itself?