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Mage

Games |  RPG |  Mage

Mage The Awakening RPG

The Power to Remake the World

In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim ...more...

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1. Changeling: The Lost RPG
Link to Mage The Awakening RPG Details and Reviews
Mage The Awakening RPG: Character Sheet Pad

A Sheet for Everything

The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you?

A Play Aid for Mage: The Awakening:

  • Preprinted character sheets, customized for every playable path and order.
  • Easy ...more...

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    Mage The Awakening RPG: Astral Realms

    Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you.

    Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth.

    Sink beneath this base ...more...

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    Mage The Awakening RPG: Banishers WW40104: Mage The Awakening RPG: Banishers is Out of Stock

    Suffer Not the Witch

    Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers.

    A Character Book ...more...

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    Mage The Awakening RPG: Boston Unveiled

    That Old Black Magic

    The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston’s modern mages are bound by fates not of their own making. The region’s ...more...

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    Mage The Awakening RPG: Chroniclers Guide

    Reality is glass, is gingerbread and sugar, is chalk. We break pieces away. We take pieces apart. We reassemble them to suit ourselves. The seams are there for those with the eyes to see. The flaws are there for those with the hands to split them. The configurations are born from those with the minds ...more...

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    Mage The Awakening RPG: Grimoire of Grimoires

    Words of Power

    Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await.

    Grimoire ...more...

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    Mage The Awakening RPG: Intruders: Encounters With the Abyss

    From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come ...more...

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    Mage The Awakening RPG: Keys to the Supernal Tarot WW40312: Mage The Awakening RPG: Keys to the Supernal Tarot is Out of Stock

    The Major Arcana

    Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way.

    A Chronicle ...more...

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    Mage The Awakening RPG: Legacies: Guardians of the Veil

    "Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal ...more...

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    Mage The Awakening RPG: Legacies: The Ancients

    Heritage of the Exiles

    After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not ...more...

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    Mage The Awakening RPG: Legacies: The Sublime

    Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies: The Sublime details 13 all-new legacies, the specialized magical paths that result from soul-shaping and grant unique mystical attainments. ...more...

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    Mage The Awakening RPG: Legacies: Tome of the Watchtowers: A Guide to Paths

    Glimpses of a Higher World

    When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic.

    A Guide to Paths for Mage: The ...more...

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    Mage The Awakening RPG: Magical Traditions WW40309: Mage The Awakening RPG: Magical Traditions is Out of Stock

    The Fractured Prism

    The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings ...more...

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    Mage The Awakening RPG: Night Horrors: The Unbidden

    Never Open Doors That Can’t be Closed

    Magic presents immense opportunities. The Awakened, given enough time and practice, can accomplish almost anything. This leads them to believe that they are omnipotent, that they have all the answers, and that the world holds nothing unknowable. They are ...more...

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    Mage The Awakening RPG: Reign of the Exarchs

    "The Exarchs are real.

    The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance.

    The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, ...more...

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    Mage The Awakening RPG: Sanctum and Sigil

    Ivory Towers Reaching for the Heavens

    The Fallen World resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of Sleeper souls can unravel spells, but mages can build strongholds that establish a foothold for their Supernal Realms. In these ...more...

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    Mage The Awakening RPG: Seers of the Throne

    Puppeteers and Puppets

    We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us.

    A Character ...more...

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    People who bought this item also bought:

    1. Ars Magica RPG: Source: Realms of Power: Faerie
    2. Ars Magica RPG: Fifth Edition
    3. Ars Magica RPG: Source: Houses of Hermes: True Lineages
    Link to Mage The Awakening RPG: Seers of the Throne Details and Reviews
    Mage The Awakening RPG: Summoners

    This character book for Mage: The Awakening offers expanded focus on mages who summon unearthly entities as a path to power, and elaborates on ways to call on the Fallen, the Supernal, the Abyss, and things that may be even beyond such terms.

    ...more...

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    Mage The Awakening RPG: Tarot WW40323: Mage The Awakening RPG: Tarot is Out of Stock

    Major Arcana

    The path of the mage is laid clear, from Fool to World. The Arcana gather, their power and the destiny of the Awakened laid out in a pattern of cups, pentacles, staves and swords. What stories will emerge from the oracle of the cards?

    A Player Aid for Mage: The Awakening

  • A ...more...

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    People who bought this item also bought:
    1. Ars Magica RPG: Source: Realms of Power: Faerie
    2. Ars Magica RPG: Fifth Edition
    3. Ars Magica RPG: Source: Houses of Hermes: True Lineages
  • Link to Mage The Awakening RPG: Tarot Details and Reviews
    Mage The Awakening RPG: The Free Council

    Modern Magic, Modern Myths

    Rethink it. Rethink what you know about magic. About human history. About what's real and what's myth. The Free Council is questioning everything. Sometimes this leads to new breakthroughs in sorcery. Sometimes this leads to disaster. What it never creates… is trust.

    An ...more...

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