Games | Board Games | Runebound
In Runebound, up to six players can adventure in a fantasy realm full of danger and peril. Travel down raging rivers, explore dark and mysterious forests, and fight all manner of heinous beasts intent on stopping you from your goal – destroying the great dragon Margath before he destroys the land!
Runebound Second Edition, the new standard in adventure board games, is all you liked about the original best-selling game and more. A complete revision of the original, Runebound Second Edition has an updated game board, revised rules, new and more challenging monsters, and twelve plastic figures to represent the stalwart heroes of the realm. This epic game of high fantasy is now better than ever!
Terrinoth is a land of great magic. Whether bound into the commonly-used Runes, imbued into great artifacts of mystical might, or even inherent in the fantastic creatures that inhabit the land, this magic is everywhere.
The Artifacts and Allies expansion pack adds new items and a new type of ally - the Familiar - to the Runebound basic game. Familiars have useful abilities and can be acquired in addition to the usual three allies each character is allowed.
This expansion includes 30 new market cards.
Thousands of years ago, in a time shrouded by the mists of history, the Elder Kings came to the continent of Terrinoth. They conquered the land and established a line of kings that ruled the entire continent. In time, these kings became lazy, decadent ... and cruel. Eventually, the Elder Kings were overthrown, the cities became free, and then came the Dragon War and the Elder Kings were lost to the mists of history. Until now.
Crown of the Elder Kings is an expansion pack for Runebound. It replaces elements of the adventure deck and creates a completely new story with new challenges, new events, new rules, and new victory conditions.
This expansion includes 30 new adventure cards.
Explore the uncharted islands of the world of Runebound and piece together the lost map to the fabled Island of Dread! By sea or land adventure awaits all brave heroes, whether they swing swords or cast spells.
FFG is pleased to announce Island of Dread, the first full-size expansion for Runebound fantasy adventure board game. Island of Dread features a gorgeous new board overlay that creates a completely new game environment. The expansion set also features 126 new cards, including new characters, encounters, challenges, events and equipment.
The expansion also presents new rules for ships that characters can hire to transport them among the scattered islands of the dangerous seas in their quest to find the Island of Dread and win the game. Not all ships are created equal, however, and you get what you pay for: The Vulgar Princess and her crew might come cheap, but they might also seize all your loot and dump you overboard.
Island of Dread is an expansion for Runebound, the fantasy adventure board game. You need to own the Runebound basic game to play.
Runebound: Midnight. This Runebound expansion melds the fun and exciting Runebound rules with the award-winning fan-favorite Midnight setting. The hero players must join forces to try to stop the rise to power of one of the Night Kings of the dark god Izrador. Best of all, the Night King is not merely a game mechanic ... it is another player! The Night King player can affect the outcomes of battles, send Challenges across the board to hunt down the heroes, and manipulate environmental effects. The heroes must infiltrate the Night King's strongholds and destroy his black mirrors, the source of Izrador's power. Meanwhile, each time a hero must escape or is knocked out, there is a chance that the threat level will rise. When the threat level reaches 10, the Night King unleashes all of his forces on Eredane, wiping out the heroes and any who stand in his way! This expansion adds an unprecedented level of player interaction to the Runebound play experience.
Runebound: Midnight includes a new board overlay, four Night King tiles, and 132 new cards, including 8 new heroes complete with incredible plastic models!
Runebound: Midnight is an expansion for Runebound, the fantasy adventure board game. You need to own the Runebound Second Edition basic game to play.
During the Dragon Wars, the free cities of Terrinoth created powerful Items as tokens for their champions. They gave these Artifacts, Weapons, Armor, and even Allies (in the form of magical animal statues that come to life) to the Heroes of the land. Now the Relics of Legend are scattered, but great power will come to those who gather them.
The Relics of Legend expansion pack adds new Market cards - both items and allies - to the Runebound basic game. There are no new rules to learn, simply shuffle the cards into the market deck and begin playing.
In the tradition of Runebound: Island of Dread and Runebound: Midnight, Fantasy Flight Games is proud to present Runebound: Sands of Al-Kalim. In the tales told in Terrinoth, there is a legendary land, a place long lost. Many have attempted to find it once more, but like a mirage in the desert, it has forever eluded them, remaining tantalizingly on the horizon. It is a harsh place of blowing sands and dangerous creatures, of beautiful cities and alien magics. It is the land of Al-Kalim!
In this expansion to the Runebound fantasy adventure board game, the players have found the key to this hidden place. Their goal is to forge their own entry in the Ninety-Nine Tales of Al-Kalim. Sands of Al-Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, the players tell the story! They will face legendary challenges and gain legendary rewards, including mighty mounts, forgotten runes, and magical artifacts. He who completes his tale first is immortalized in song and legend, and wins the game.
As if the return of the Dragon Lords wasn't bad enough, Terrinoth is under assault by another enemy, if anything more devastating and more implacable. With the return of the Dragon Lords comes the return of one of their most ancient foes: the Giant Lords.
The Scepter of Kyros is an expansion pack for Runebound. It replaces elements of the adventure deck and creates a completely new story with new challenges, new events, new rules, and new victory conditions.
With the elves in decline, the forests of Terrinoth grow more dangerous with every passing year. The trees grow closer, the creatures deadlier, and the air darker ...
The Dark Forest expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately.
Since the Dragon Wars, Terrinoth has been a dangerous place. Once-mighty empires have fallen, and now the landscape is dotted with their relics and remains - dark and forsaken crypts, looming burial mounds, and ingeniously-trapped tombs. Great riches may be found there, to be sure, but also great peril ...
The Terrors of the Tomb expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately.
The Battlemage character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Battlemage to any character you may choose for Runebound and expand your powers and abilities, or mix your Battlemage character deck with any of the five others available to produce your own, completely unique hero!
This expansion includes 5 Talent cards, 25 Class cards, and assorted tokens.
The Blade Dancer character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Blade Dancer to any character you may choose for Runebound and expand your powers and abilities, or mix your Blade Dancer character deck with any of the five others available to produce your own, completely unique hero!
The Runemaster character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Runemaster to any character you may choose for Runebound and expand your powers and abilities, or mix your Runemaster character deck with any of the five others available to produce your own, completely unique hero!
The Shadow Walker character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Shadow Walker to any character you may choose for Runebound and expand your powers and abilities, or mix your Shadow Walker character deck with any of the five others available to produce your own, completely unique hero!
The Spiritbound character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Spiritbound to any character you may choose for Runebound and expand your powers and abilities, or mix your Spiritbound character deck with any of the five others available to produce your own, completely unique hero!
The Wildlander character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Wildlander to any character you may choose for Runebound and expand your powers and abilities, or mix your Wildlander character deck with any of the five others available to produce your own, completely unique hero!
The Avatars of Kelnov expansion pack is a whole new adventure set in the Runebound land of Terrinoth! In a time before time, the gods banished the wrathful All-Father Kelnov and his Avatars, out of this world and out of history. His return is prophecied to herald in an age of peace - but whether it will be an age of peace under a tyrannical god, or an age of peace and freedom, is up to the heroes to determine ...
The Avatars of Kelnov adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
The Champions of Kellos expansion pack introduces a collection of allies dedicated to the Burning God Kellos, as well as a selection of holy relics and other equipment favored by his priests. These cards can be seamlessly added to any Runebound game or adventure, giving the players more options and more adventure!
This expansion includes 30 new market deck cards.
The Cult of the Rune expansion pack is a whole new adventure set in the Runebound land of Terrinoth! The Dwarves of Forge have uncovered something best left hidden. No one seems to know where these ancient Runes came from, but their power is undeniable ... and pernicious. The Runes have managed to twist those around them into worshipping them like gods, and now ... they are spreading.
The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens.
The Drakes and Dragonspawn expansion pack introduces a flight of new hazards, challenges, quests, and events as the drakes and their ilk spread across the world. These cards can be seamlessly added to any Runebound game, providing all new adventure and rewards!
The Shadows of Margath expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately.
The Walkers of the Wild expansion pack introduces a collection of allies that dwell in the secret and quiet places of the world, as well as many tricks of their trade. These cards can be seamlessly added to any Runebound game or adventure, giving the players more options and more adventure!
The open roads and the broad wilderness are not good places for the poorly armed or the faint of heart. This expansion fills the forests and plains of Terrinoth with treacherous bandits and savage beasts; one will take your coin, the other will take your life!
This adventure card expansion includes 30 new challenge cards.
In the fight for glory and power, only one type of magic is more powerful than the legendary Runestones, and that is ritual magic. This expansion introduces a powerful new type of Item, rituals, which require you to roll and expend certain terrain symbols before they can be used. The trade-off: they are far more powerful and versatile than other Items of the same cost.
On the night of the cataclysm, a star fell from the sky, and the land was shattered. Many of the free towns were destroyed; the rest fell prey to terrible curses. Only the most courageous and clever of heroes can free the remaining towns from the beasts, spells, and afflictions that plague them. In this variant game, in addition to normal adventuring, the players must face the obstacles and dangers lying within the cursed towns. If they can overcome them and successfully return from special quests, they may become the towns’ saviors, and the free towns will once again be able to rebuild.
The Cataclysm adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards.
A storm is coming; a storm unlike any the world has ever seen. It consumes all that it touches, and soon