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The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams. The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel. The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: Campaign : 5 maps, 6 June - 10 AugBloody Omaha : part of one map, 6 June - 10 JuneCobra : 2 maps (most of play on one though), 25 July - 31 JulyGoodwood & Cobra (combined): 4 maps, 18 July - 31 JulyOperation Epsom : 1 map, 26 June - 1 JulyThe Battle for Cherbourg : 1 map, 18 June - 27 JuneA future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout. Game Equipment One Rule BookOne Scenario BookFive (5) 22x34” full color MapsNine (9) full color counter sheets8-1/2x11” Allied Air Allocation Log (laminated)8-1/2x11” Axis AAA Allocation Log (laminated)11x17” Turn Record Track8-1/2x11” Terrain Effects Chart (x2)8-1/2x11” Repl/Recon/Weather chart (x2)8-1/2x11” German Record Track8-1/2x11” Allied Record Track8-1/2x11” Combat Results Table (x2)Dice - 3d6 and 1d10One non-permanent marker (missing, this was not included by GMT in case of leakage)
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