Games | Board Games | Train Games
Use your money to capitalise railroad companies, build track, buy locomotives and make money. Engage in corporate raids, manipulate stock and use insider trading to gain an advantage. Play is over when the bank is out of cash and the player with the most wins.
France : Paris is a multicolor city with a very strong good production. Many action have changed : Urbanisation is weaker, Production stronger and you need the ingeneer to build on mountains.
Italy : there are no "towns", only cities and you can not build new cities (no urbanisation). You can only build one complete link by turn (no hex limits). There is no more share limits and penalty for issuing shares is less than usual. Also beware of the black" goods, their movement can decrease your income. Urbanization action is changed.
Rail fans can experience the thrills of owning, building, and operating railroads in the land down under!
Explore the outback, build your rail empire across mountains and deserts to build a fortune. But beware dangerous sandstorms and flooding rivers as you stretch your rails across this vast continent!
Australia Rails is part of the award-winning Empire Builder series of games, but is a complete stand-alone adventure in the world of railroading. Using a specially designed board, you will use crayons to draw your rail lines.
Since you decide which cities to connect and where your routes will go, you alone decide the course of railroading history.
Demand cards will help guide your decisions, showing you what resources and goods are in demand in various cities. Since there are more than 100 cards and 45 different cities, you will never see the same game twice!
Rail fans have enjoyed building railroad empires for years. Now it's your turn to master the land down under as you gather a railroad fortune, all in a single afternoon!
Visit the enchanted misty island of Britain with this Empire Builder® series game. British Rails features the exotic and interesting landscape of the island nation. Build tracks across the island through city and village, and cross the country running rails from London to York through the forest of Sherwood. Pick-up and deliver goods, tourists, raw materials. British Rails will Not be a tube game, but will be a bookcase game with puzzle cut map. Revisions of the map will correct errors of previous editions, and loads and production will be revisited to create better game balance.
Can you build the first transcontinental railroad across the United States? Central Pacific is a 2-4 player, wide open game of building railroads. Build over and tunnel under mountains, through forests. Forge rail links between cities and steal a few of your opponents.
A great introduction to railroad gaming, and a quick fix for those already addicted to the genre. Can be played out-of-pocket on any surface. It's the perfect answer to the question "What should we play while we wait for Pete to show up?
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Chicago Express is an innovative new boardgame with no luck factor. CE was originally released in a limited format by Winsome Games as Wabash Cannonball and it was the first game in Winsome's Historic Railroads System.
In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. This game can be played by 2-6 players, but it is best with 3 or 4 players.
For centuries, trade has been a crucial factor of life in China. From the ancient "Silk Road" to modern ocean trade, the flow of goods and cargo was the very lifeblood of the great "Middle Kingdom." Once, bearers traveling on foot or carts pulled by oxen were enough to fulfill the needs of this great society. But the wheel of time cannot stop turning, and thus new means are being called upon to deliver precious goods to the people.
Like a river of iron, the tracks of new railroads begin to cross the tremendous distances of the land, stretching from Shanghai to Urumqi, from Qiqihar to Hong Kong, and to every city in between. Shining dragons rush along these tracks, delivering goods as mundane as grain, as exotic as jade. From time to time, these young railroads will be called upon to transfer people: the noble workers or exalted party officials.
From Tibet to Taiwan, the needs of the Republic call out to you. With your limited resources, can you construct the most efficient rail network? Can you deliver needed goods more quickly than your competitors?
Can you prove to the People and the Party that you, and you alone, deserve to be named the "Minister of Railroads"? Events and disasters, both natural and man-made, will stand in your way. But if your plan is sound and your tactics are true, you shall overcome them all and claim your victory!
The original of the Empire Builder series of crayon train games, in the USA, Mexico and Canada. Draw tracks on the erasable board connecting the dots to create your railroad; then use your train to travel your railroad making money by picking up and delivering goods.
A variant of the Empire Builder series of crayon train games, based around mainland Europe. Draw tracks on the erasable board connecting the dots to create your railroad; then use your train to travel your railroad making money by picking up and delivering goods.
In Freight Train, players compete by running a freight yard and trains to form the longest trains. The game lasts for three "days", but when the yard foreman call it quits, that day is done. As each day passes, tension mounts as players scheme to make the longest train.
A conflagration of conductors conveying condemnees to confinement. Each of the players fancies himself an engineer of the HellRail, conducting the souls of sinners to their torturous abodes in the great Inferno. But, only one of them will triumph and be spared eternal atrocity. Each player has a wooden train marker which he uses to mark his progress on the board. The cards form the track connecting the different levels of hell to the front gate and each other. The players train is formed of sinners which require the expenditure of brimstone to move.
A variant of the Empire Builder series of crayon train games, based on the exotic continent of India. Draw tracks connecting the dots to create your railroad; then use your train to travel your railroad making money by picking up and delivering goods.
Science, fantasy, and trains mix in the popular game of fun and finances, Iron Dragon. Players lay track across a mythical realm filled with wizards, elves, and rainbow bridges. Genetically-engineered dragons pull boxcars loaded with jewels, magical items, and other treasures from city to city. Dangerous jungles must be crossed, rivers forged, and orcs bribed, as players plan routes and amass money in an attempt to create a fantasy empire. Building foremen (elves, dwarves, nomes) enable you to build across the world and make every game a new adventure through unknown territory. In response to the enthusiasim of our fans, this game will come in a deluxe boxed set. Iron Dragon is beautifully illustrated and contains: 1 plastic laminated mounted board, 184 playing cards, paper money, 100 commodity chips with labels, 6 pawns, 6 wipe-off crayons, and a rulebook.
Welcome to the Moon! Face the challenges of building a rail empire on this barren and airless world. Plot your network of steel to earn fortune and glory. Your rails, and those of your competitors, will span the surface of the moon, transporting goods from supplier to demand. While no political boundaries stand in your way, mountains, craters, and the destructive forces of nature may. Spend your money wisely, make every mile marker count, and the wealth of the Moon will be yours to command. Based on the award-winning Empire Builder Game System, Lunar Rails uses eraseable crayons to draw track between Lunar cities.The specially-coated gameboard lets you wipe it clean after each game, so every time you play the experience will be different! You get to decide on the best way to lay track to take advantage of the options before you!
The eve of the 1900 World's Fair is approaching, and excavations are taking place across the city. Bizarre-looking scaffolds arise everywhere. Tunnels are built in the streets to later be covered with earth. Take part in the construction of the Paris Metro!
Metro is a nice, light board game that can be played by almost any age group. Great with 2 players, and scales nicely to 6!
The goal of the game is to build the most successful Underground lines and in doing so gain the most points. You can gain points by connecting your lines to various destinations on the board, and by having the passenger use your lines to travel from station to station.
The player who has best balanced the demands by the time that the deck of destinations is exhausted will be declared the winner.
The International Edition of Railroad Tycoon has an Italian Board, Engines and Share Certificates, this does not prevent the game being completely playable.
Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon “mission” card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!
You can issue shares of stock in your growing company whenever you want, but remember that shareholders expect (and will receive) dividends. If you build your network without delivering some goods to generate income you may find yourself struggling to make ends meet. Railroad Tycoon: The Boardgame rewards a phased strategy. Early in the game when cash is very scarce, make short deliveries to generate some income. Build your network and expand gradually to support your bigger engines and larger network. Once you have a strong network, look for the big payoffs.
Your choices are deceptively simple, build track, deliver goods, take an operations card, build an industry (urbanize) or upgrade your engine. That is it. What makes Railroad Tycoon: The Boardgame challenging is when to do these things and in what order.
It is mid 19th century Europe. The railroads that first appeared in England are now appearing on the European mainland. Wealth and prestige await the player who can tap into the resources and demands of the continent. Do you build through the mountains of Southern Europe , or across the expanse of Eastern Russia? If you are fortunate enough, maybe you can sign a charter agreement with a strategically located town or even a capital. A continent awaits for the Rails of Europe.
Rails of Europe is an expansion map for Eagle Game's very popular railroad game. You will need the pieces from the basic game (track and city tiles, shares, money, empty city markers, trains and first player marker) to play Rails of Europe.
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Based on the award-winning Empire Builder System, Russia Rails lets players experience the unique challenges of rail-building in the former Soviet Union and the Republics which have replaced it. Using erasable crayons, players design their own rail-networks across a geographically accurate map. Russian Rals features a unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the Baltic. Since YOU decide where to build your rails, every game will be a different experience!
Players use tiles to construct rails from starter stations on the rim of the board to randomly selected locations on the board. After completing the rail network, players race to see who has built the fastest route through all their locations. First to finish is the winner.
With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, yet players face strategic and tactical decisions that vary with every turn. Players collect cards of various types of train cars that are then used to claim railway routes connecting various cities across a map of North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill Destination Tickets - goal cards that connect two distant cities; and also to the player who builds the longest continuous route.
Roll your way to victory aboard this fun-filled expansion, compatible with any board map of Ticket to Ride!
In this expansion, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn.
Depending on the outcome they can reroll some or all, then use the dice to claim routes on the board; grab Route Tokens for future use; or draw more Destination Tickets.
For board maps that feature Tunnel routes, such as Ticket to Ride Europe, 3 Tunnel dice are also included.
This expansion requires trains, Destination Tickets and a board map from any of the Ticket to Ride series.
This new train adventure takes players through the great cities of turn-of-the-century Europe. From London to Constantinople… from Barcelona to Moscow – players now compete to claim routes over a whole new continent. More than just a new map, Ticket to Ride – Europe features exciting gameplay additions. There are tunnels to help you traverse the high mountain passes, waterways to navigate aboard ferries, and new train stations waiting to be built. The game’s superb components have also been given a first-class makeover and now include larger cards and brand new train station pieces.
Ticket to Ride - Europe remains elegantly simple; can be learned in 3 minutes; and appeals to both families and experienced gamers.
Ticket to Ride - Märklin Edition is the third installment in Days of Wonder's best-selling boardgame series that has won 14 international game awards, including the prestigious Spiel des Jahres.
The boardmap for the Märklin Edition is based on a map of Germany and introduces Passengers and Merchandise to the Ticket to Ride gameplay.
Passengers are used to pick up merchandise worth different numbers of points along the routes that they claim. Varying stacks of merchandise tokens with different point values are placed next to the different cities on the map. Players can place one of their 3 Passenger tokens on any city along a route that they claim. On his game turn, the player can choose to then move one of his passengers from the city it currently occupies along any or all of his continuous routes, picking up Merchandise Tokens from each city he moves through. Of course he'll always take the highest remaining tokens. The point total of the tokens is then added to his score.
Other game play changes are the vertical orientation of the German map, and instead of a bonus for longest route, the 10 point bonus card goes to the player who completes the most Destination Tickets.
Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun.
Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries.
As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike.